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Foundry’s Katana 6.0 is Out Now!


Following the release of Nuke 14.0 and Mari 6.0, Foundry has released its powerful look development and lighting tool, Katana 6.0. In Katana 6.0 a new Performance tab was introduced, as well as LiveShadingGroups and Material Solo features to simplify your creation process.

According to Foundry, the two new USD improvements are designed to ensure that texturing pipelines are USD-ready. With the USD Look Exporter, artists can export a single USD Look file that contains all of the relevant shader information, reducing duplication of work in setting up USD Looks for use in Katana or other DCCs and bringing Look Development and Lighting together earlier on in the pipeline. Artists will also now have the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location.


Mari 6.0 also introduces a simpler way to execute Python Scripts actions using Python Snippets as Shelf items, so artists aren’t required to install Python Scripts into the Scripts path before launching Mari. Finally, the teleport node: a node of two parts—Broadcaster and Receiver—that creates hidden connections in the nodegraph lands in this release. This allows artists to easily organize the nodegraph, clean up networks and reduce excess clicks, the teleport workflow saves valuable time and reduces the risk of strain from manual navigation. Artists can jump quickly between Broadcast and Receiver to quickly navigate the nodegraph without needing to find nodes manually



What's New in Katana 6.0?


Performance Tab

The new Performance tab allows users to debug their scenes more efficiently, becoming able to track the scale of the scene. You can see the number of nodes present in your project, as well as the number of contributing and selected nodes, and understand where the bottlenecks may lie in your Node Graph by analyzing the information.



Katana 6.0 features a new Performance tab so artists can keep track of the scale of their scenes. From the size of the Node Graph itself to time spent against various nodes, this new feature uses a customizable color-coded Heat map to help artists understand where bottlenecks may lie in the Node Graph and troubleshoot faster. 


Material Solo

The new Material Solo feature gives you instant access to all parts of the material setups, enabling you to quickly isolate and debug complex material networks.


LiveShadingGroups

The new LiveShadingGroups feature extends Katana's lookdev toolset for a complete range of tools. LiveShadingGroups enables users to seamlessly share and reuse their work between projects, assets, or other artists. Any changes made to the original LiveShadingGroup are automatically applied to any scene that contains it, eliminating the need for manual updates when reopened.


NetworkMaterialEdit Material Interface

The new NetworkMaterialEdit Material Interface feature allows users to easily modify and manage the material interface within the NetworkMaterialEdit node. No longer limited to working in a linear way, now you have more freedom to modify setups downstream, which allows you to make changes without having the original material on hand and have better flexibility when working with material


Debug and troubleshoot

The Performance tab allows users to keep track of the scale of their scenes with more efficient debugging. From the size of the Node Graph to time spent against various nodes, the feature uses a customizable color-coded Heat map to help artists understand where bottlenecks may lie in the Node Graph for faster troubleshooting.


Learn more about Katana 6.0

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Watch the overview of Katana 6.0:


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