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Foundry’s Katana 6.0 is Out Now!

Following the release of Nuke 14.0 and Mari 6.0, Foundry has released its powerful look development and lighting tool, Katana 6.0. In Katana 6.0 a new Performance tab was introduced, as well as LiveShadingGroups and Material Solo features to simplify your creation process . According to Foundry, the two new USD improvements are designed to ensure that texturing pipelines are USD-ready. With the USD Look Exporter, artists can export a single USD Look file that contains all of the relevant shader information, reducing duplication of work in setting up USD Looks for use in Katana or other DCCs and bringing Look Development and Lighting together earlier on in the pipeline. Artists will also now have the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. Mari 6.0 also introduces a simpler way to execute Python Scripts actions using Python Snippets as Shelf items, so artists aren’t required to install Python Scripts into the Scripts path bef

What is nuke web & how to submit nuke web (Tutorial )

Following the steps on how to submit  nuke web (tutorial ) Nuke:  Nuke is a  node-based digital compositing and visual effects application first developed by Digital Domain , and used for television and film post-production.  following the steps  on How   to submit  the n uke web  (Tutorial) I. Registration via the official website  Visit the  official website to click   here Nuke web submission process (4 steps: submit > analyze > render > download) Click the “Submit” button on the left, select the software for submission > select the document for rendering, after that, click “Next”. Next Step :  Select the software version and hardware configuration corresponding to the file (Note: selection of the rendering system), click "Go Analysis", and wait patiently for the analysis to complete. Next Step :  Click the job with “Analysis Done”, set render parameters and then submit it for rendering (Note: the actual rendering only starts at this job)  On the rendering page