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How to Accelerate Katana Rendering in Render Farm?

Introduction Katana is Foundry's powerful look development and lighting tool, initially designed to resolve scalability and flexibility problems, and how to carry out look development and lighting in a way that can handle a potentially infinite amount of scene data. As a professional 3D rendering tool, Katana allows artists to customize and control the look and lighting while maintaining performance, even when working with large data sets. Using a rules-based approach, it does not operate destructively, thus allowing modeling, look development, animation, and lighting teams to work in parallel. When you have an urgent project or your computer can't take on the rendering job, choosing a render farm to help you is the best solution. So we will show you how to use Katana render farms in the following part, online rendering and rendering on desktop, using Fox Renderfarm as an example. How to Accelerate Katana Rendering in Online Render Farm? Fox Renderfarm allows you to render 3D s...

Foundry’s Katana 6.0 is Out Now!

Following the release of Nuke 14.0 and Mari 6.0, Foundry has released its powerful look development and lighting tool, Katana 6.0. In Katana 6.0 a new Performance tab was introduced, as well as LiveShadingGroups and Material Solo features to simplify your creation process . According to Foundry, the two new USD improvements are designed to ensure that texturing pipelines are USD-ready. With the USD Look Exporter, artists can export a single USD Look file that contains all of the relevant shader information, reducing duplication of work in setting up USD Looks for use in Katana or other DCCs and bringing Look Development and Lighting together earlier on in the pipeline. Artists will also now have the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. Mari 6.0 also introduces a simpler way to execute Python Scripts actions using Python Snippets as Shelf items, so artists aren’t required to install Python Scripts into the Scripts path bef...